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Clément Lieven
Clément Lieven
Game Art Student at SupinfoGame Rubika, France
Valenciennes, France

Summary

►February 27th- 10 March 10th 2017: Catventure a Meowtastic Tale - 2D Artist (2D Assets, Particles)
RPG (Mobile) - Double Intensive Weeks SupinfoGame/Ohbibi
• I Designed more than 90 different customization’s assets, including caps, accessories and weapons carried by the cat.
• Designed some particle effects, for critical strikes, special strikes, damages on enemies and ambient particles.

► August 2015 - Today: Dramo - 2D Artist (concept art, character design, web design), Writer (short
novels, encyclopedia)
Transmedia Storytelling/Collection of fantasy short stories that explore the different meanings of “being
a Hero”.
• I mainly draw the characters, monsters and locations described in the novels.
• I designed the website of the project, where I develop the universe, describing the lore, monsters and maps that appear in
the novels, and where I write different short stories that complete the main storyline.

►January 20th-22th, 2017: Poseidance - 2D Artist (Poseidon) - 2D Animation (Poseidon)
Rhythm Game (PC) - Global Game Jam 9 (48h)
• I drew and animated Poseidon’s sprite, whose stances are inspired by different dance moves and gestures.

►January 29th-31th, 2016: You, The Shepherd - 3D Artist (landmarks, objects) - Logo
Puzzle Game (PC) - Global Game Jam 8 (48h)
• I modeled the different landmarks that appear in the game, and designed the logo.

►December 11th-14th, 2015: Belly Smash - UI (tutorial) - 2D Artist (background characters, referee)
Fighting Game (PC) - Ludum Dare 34 (72h)
• I designed the tutorial screen, and drew & animated the public and the referee.

►November 2014-May 2015: Color Way - Background Artist
Puzzle Game (PC and Mobile) - Hits Playtime - team O■
• I designed the logo, and the different backgrounds that appear in the game menus.

►November 2013-May 2014 : Cosmogony - FX Artist, Chara Designer
Puzzle Game (PC and Mobile) - Hits Playtime - team Le Chenil
• I animated most of the Fx on the different tiles, and designed the characters that appear in the art and game’s intro.